Recommended Mods

You NEED Space Exploration Postprocess. It can't be marked as a dependency due to load order issues (postprocess must load last).

Official Recommendations
These are Earendel's recommendations to help fill gaps in what SE can do without significantly altering the game.


 * Module Inserter Allows you to put modules in machines from satellite mode.
 * Equipment Grid Logistic Module A module for vehicle grids, like the spidertron, to request items from the network and dispose of trash.
 * Grappling Gun Allows you to jump over buildings, across lakes, and out of combat if you get slowed. In space you can get back to space platform if you fall off. Also lets you board spaceships (especially useful if they are moving).
 * Burner Leech This is just for the AAI burner phase.
 * Text Plates Allows you to put text on the ground, useful for marking planet names, station names, spaceship docking zones, etc.
 * Even Distribution Helps early game when you manually insert items into multiple buildings.
 * Walls Block Spitters Helps with defences when off planet. It does buff enemies slightly (fire rate) but that can be disabled with a mod option. It is cheaper to repair walls than turrets.
 * Bullet Trails So you can see where your bullets are going, or what gun turrets are shooting at. (Also looks better.)
 * AAI Containers A set of containers in the Factorio style with multiple options for inventory sizes.
 * Equipment Gantry Allows machines to put equipment into a spidertron while you're somewhere else in the galaxy, so that spidertron can be deployed by a rocket to start a new colony.

Note: In Space Exploration you can walk over pipes and the character collision size is reduced. There may be occasional situations where Squeak Through might make a difference but in general you don't need it. Alien Biomes also reduces the collision boxes of trees.